Lesson title
RMB case converter
Class setting requirements
① Using MFC wizard, create dialog based application, add buttons, edit boxes and other controls;
② If the user input RMB in lowercase, it will be converted to uppercase output; if the user input in uppercase, it will be converted to lowercase output;
If you enter 123, it will be converted to one hundred and twenty-three yuan; if you enter five hundred and thirty yuan, it will be converted to 530 yuan
Program operation interface
Core code
// RMB case conversion Dlg.cpp : implementation file // #include "stdafx.h" #include "RMB case conversion. h" #include "RMB case conversion Dlg.h" #include"afx.h" #include"math.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMyDlg dialog CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/) : CDialog(CMyDlg::IDD, pParent) { //{{AFX_DATA_INIT(CMyDlg) m_a1 = 0; m_A1 = _T(""); m_A2 = _T(""); m_a2 = 0; //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CMyDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CMyDlg) DDX_Text(pDX, IDC_EDIT1, m_a1); DDX_Text(pDX, IDC_EDIT2, m_A1); DDX_Text(pDX, IDC_EDIT3, m_A2); DDX_Text(pDX, IDC_EDIT4, m_a2); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CMyDlg, CDialog) //{{AFX_MSG_MAP(CMyDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BUTTON1, OnButton1) ON_BN_CLICKED(IDC_BUTTON2, OnButton2) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMyDlg message handlers BOOL CMyDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CMyDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CMyDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CMyDlg::OnButton1() { // TODO: Add your control notification handler code here int a = GetDlgItemInt(IDC_EDIT1); int b=a; int count=0; CStringArray A1; A1.Add("One");//Add data A1.Add("Two"); A1.Add("Three"); A1.Add("Four"); A1.Add("Five"); A1.Add("Six"); A1.Add("Seven"); A1.Add("Eight"); A1.Add("Nine"); CStringArray A2; A2.Add(" "); A2.Add("Ten"); A2.Add("Bai"); A2.Add("Thousand"); A2.Add("ten thousand"); int m=0; int n=0; CString str=""; while(a!=0) { m=a/10; n=a%10; count++; a=m; } for(int i=count-1;i>0;i--) { int x=pow(10,i); m=b/x; n=b%x; str=str+A1.GetAt(m-1)+A2.GetAt(i); b=n; } str+=A1.GetAt(b-1)+"element"; //TCHAR tt; //tt=shuzu[0]=_T('Mansion'); //str.Format("%d", count); //m_A1=A1.GetAt(0); m_A1=str; UpdateData(false); } void CMyDlg::OnButton2() { // TODO: Add your control notification handler code here CString c_user; GetDlgItemText(IDC_EDIT3, c_user); CStringArray B1; int length=c_user.GetLength(); for(int i=1;i<=length;i++) { // CString y= c_user.Mid(i,i+1); // B1.Add(y); B1.Add(c_user.Mid(i-1,2)); i++; } int B1_length=B1.GetSize(); CString bstr=""; for(i=0;i<B1_length;i++) { if(B1.GetAt(i)==_T("One")) bstr+="1"; }