Hello, I'm Jack.
When I was a child, I was actually a little artistic. I liked watching Naruto and seven dragon beads. Although I didn't learn painting, I also drew a lot of works clumsily.
I specially asked my mother to take out the little broken book I have collected for many years and share my childhood happiness.
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I can't remember what I painted in the first grade of primary school. I only remember that one painting was a small half day, and I took it to school to show off.
Now, let me pick up a pencil and draw a sketch, I can't draw it.
However, I found another way and used the algorithm. I lbw, it's not on!
Anime2Sketch
Anime2Sketch is a sketch extractor for animation, comics, illustration and other art works.
Give me a work of art and I'll turn it directly into a sketch:
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Sketch works copied in 1 second:
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Anime2Sketch algorithm is also very simple. It is an UNet structure. To generate sketch works, you can see its network structure:
import torch import torch.nn as nn import functools class UnetGenerator(nn.Module): """Create a Unet-based generator""" def __init__(self, input_nc, output_nc, num_downs, ngf=64, norm_layer=nn.BatchNorm2d, use_dropout=False): """Construct a Unet generator Parameters: input_nc (int) -- the number of channels in input images output_nc (int) -- the number of channels in output images num_downs (int) -- the number of downsamplings in UNet. For example, # if |num_downs| == 7, image of size 128x128 will become of size 1x1 # at the bottleneck ngf (int) -- the number of filters in the last conv layer norm_layer -- normalization layer We construct the U-Net from the innermost layer to the outermost layer. It is a recursive process. """ super(UnetGenerator, self).__init__() # construct unet structure unet_block = UnetSkipConnectionBlock(ngf * 8, ngf * 8, input_nc=None, submodule=None, norm_layer=norm_layer, innermost=True) # add the innermost layer for _ in range(num_downs - 5): # add intermediate layers with ngf * 8 filters unet_block = UnetSkipConnectionBlock(ngf * 8, ngf * 8, input_nc=None, submodule=unet_block, norm_layer=norm_layer, use_dropout=use_dropout) # gradually reduce the number of filters from ngf * 8 to ngf unet_block = UnetSkipConnectionBlock(ngf * 4, ngf * 8, input_nc=None, submodule=unet_block, norm_layer=norm_layer) unet_block = UnetSkipConnectionBlock(ngf * 2, ngf * 4, input_nc=None, submodule=unet_block, norm_layer=norm_layer) unet_block = UnetSkipConnectionBlock(ngf, ngf * 2, input_nc=None, submodule=unet_block, norm_layer=norm_layer) self.model = UnetSkipConnectionBlock(output_nc, ngf, input_nc=input_nc, submodule=unet_block, outermost=True, norm_layer=norm_layer) # add the outermost layer def forward(self, input): """Standard forward""" return self.model(input) class UnetSkipConnectionBlock(nn.Module): """Defines the Unet submodule with skip connection. X -------------------identity---------------------- |-- downsampling -- |submodule| -- upsampling --| """ def __init__(self, outer_nc, inner_nc, input_nc=None, submodule=None, outermost=False, innermost=False, norm_layer=nn.BatchNorm2d, use_dropout=False): """Construct a Unet submodule with skip connections. Parameters: outer_nc (int) -- the number of filters in the outer conv layer inner_nc (int) -- the number of filters in the inner conv layer input_nc (int) -- the number of channels in input images/features submodule (UnetSkipConnectionBlock) -- previously defined submodules outermost (bool) -- if this module is the outermost module innermost (bool) -- if this module is the innermost module norm_layer -- normalization layer use_dropout (bool) -- if use dropout layers. """ super(UnetSkipConnectionBlock, self).__init__() self.outermost = outermost if type(norm_layer) == functools.partial: use_bias = norm_layer.func == nn.InstanceNorm2d else: use_bias = norm_layer == nn.InstanceNorm2d if input_nc is None: input_nc = outer_nc downconv = nn.Conv2d(input_nc, inner_nc, kernel_size=4, stride=2, padding=1, bias=use_bias) downrelu = nn.LeakyReLU(0.2, True) downnorm = norm_layer(inner_nc) uprelu = nn.ReLU(True) upnorm = norm_layer(outer_nc) if outermost: upconv = nn.ConvTranspose2d(inner_nc * 2, outer_nc, kernel_size=4, stride=2, padding=1) down = [downconv] up = [uprelu, upconv, nn.Tanh()] model = down + [submodule] + up elif innermost: upconv = nn.ConvTranspose2d(inner_nc, outer_nc, kernel_size=4, stride=2, padding=1, bias=use_bias) down = [downrelu, downconv] up = [uprelu, upconv, upnorm] model = down + up else: upconv = nn.ConvTranspose2d(inner_nc * 2, outer_nc, kernel_size=4, stride=2, padding=1, bias=use_bias) down = [downrelu, downconv, downnorm] up = [uprelu, upconv, upnorm] if use_dropout: model = down + [submodule] + up + [nn.Dropout(0.5)] else: model = down + [submodule] + up self.model = nn.Sequential(*model) def forward(self, x): if self.outermost: return self.model(x) else: # add skip connections return torch.cat([x, self.model(x)], 1) def create_model(gpu_ids=[]): """Create a model for anime2sketch hardcoding the options for simplicity """ norm_layer = functools.partial(nn.InstanceNorm2d, affine=False, track_running_stats=False) net = UnetGenerator(3, 1, 8, 64, norm_layer=norm_layer, use_dropout=False) ckpt = torch.load('weights/netG.pth') for key in list(ckpt.keys()): if 'module.' in key: ckpt[key.replace('module.', '')] = ckpt[key] del ckpt[key] net.load_state_dict(ckpt) if len(gpu_ids) > 0: assert(torch.cuda.is_available()) net.to(gpu_ids[0]) net = torch.nn.DataParallel(net, gpu_ids) # multi-GPUs return net
UNet should be very familiar, so I won't introduce it more.
Project address: https://github.com/Mukosame/Anime2Sketch
Environment deployment is also very simple. You only need to install the following three libraries:
torch>=0.4.1 torchvision>=0.2.1 Pillow>=6.0.0
Then download the weight file.
The weight file is placed on Google drive. For your convenience, I have packed the code, weight file and some test images.
Directly download and run (extraction code: a7r4):
https://pan.baidu.com/s/1h6bqgphqUUjj4fz61Y9HCA
Enter the project root directory and directly run the command:
python3 test.py --dataroot test_samples --load_size 512 --output_dir results
Operation effect:
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"Painting" is very fast. I found some pictures on the Internet for testing.
Naruto and Dai Tu:
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Conan and ash Hara:
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Ramble
Before using the algorithm:
Such a sketch has no soul!
After using the algorithm:
I took some pictures of real people and tested them. It was found that the effect was very poor. Sure enough, the lines of real people were still more complex.