I'm going to read the jdk source code from this article. Let's start with the relatively simple LinkedList.
1. Inheritance
Let's take a look at the inheritance of LinkedList. We can see that LinkedList inherits AbstractSequentialList
public class LinkedList<E> extends AbstractSequentialList<E> implements List<E>, Deque<E>, Cloneable, java.io.Serializable { ... }
Before the interview, I was asked about the difference between the inheritance classes of ArrayList and LinkedList. Now let's take a look at the inheritance of ArrayList.
public class ArrayList<E> extends AbstractList<E> implements List<E>, RandomAccess, Cloneable, java.io.Serializable { ... }
As can be seen from the above information, ArrayList directly inherits AbstractList
It can be summarized as follows: LinkedList inherits AbstractSequentialList; ArrayList inherits AbstractList
two attribute
Next, let's look at the properties of LinkedList
transient int size = 0; /** * Pointer to first node. * Invariant: (first == null && last == null) || * (first.prev == null && first.item != null) */ transient Node<E> first; /** * Pointer to last node. * Invariant: (first == null && last == null) || * (last.next == null && last.item != null) */ transient Node<E> last;
For the transient keyword, you can see Detailed summary of transient keyword in Java_ Summer breeze - CSDN blog_ Transient keyword
three Constructor
Next, let's look at the constructors. At the beginning of the code, we give two constructors: parameterless constructors and parameterless constructors
/** * Constructs an empty list. */ public LinkedList() { } /** * Constructs a list containing the elements of the specified * collection, in the order they are returned by the collection's * iterator. * * @param c the collection whose elements are to be placed into this list * @throws NullPointerException if the specified collection is null */ public LinkedList(Collection<? extends E> c) { this(); addAll(c); }
The parameterless constructor does nothing. The parameter of the parameterless constructor is a collection class. Its method is to call the parameterless constructor first, and then add the collection in the parameter to the linked list, using the addAll() method
/** * Appends all of the elements in the specified collection to the end of * this list, in the order that they are returned by the specified * collection's iterator. The behavior of this operation is undefined if * the specified collection is modified while the operation is in * progress. (Note that this will occur if the specified collection is * this list, and it's nonempty.) * * @param c collection containing elements to be added to this list * @return {@code true} if this list changed as a result of the call * @throws NullPointerException if the specified collection is null */ public boolean addAll(Collection<? extends E> c) { return addAll(size, c); } /** * Inserts all of the elements in the specified collection into this * list, starting at the specified position. Shifts the element * currently at that position (if any) and any subsequent elements to * the right (increases their indices). The new elements will appear * in the list in the order that they are returned by the * specified collection's iterator. * * @param index index at which to insert the first element * from the specified collection * @param c collection containing elements to be added to this list * @return {@code true} if this list changed as a result of the call * @throws IndexOutOfBoundsException {@inheritDoc} * @throws NullPointerException if the specified collection is null */ public boolean addAll(int index, Collection<? extends E> c) { checkPositionIndex(index); Object[] a = c.toArray(); int numNew = a.length; if (numNew == 0) return false; Node<E> pred, succ; if (index == size) { succ = null; pred = last; } else { succ = node(index); pred = succ.prev; } for (Object o : a) { @SuppressWarnings("unchecked") E e = (E) o; Node<E> newNode = new Node<>(pred, e, null); if (pred == null) first = newNode; else pred.next = newNode; pred = newNode; } if (succ == null) { last = pred; } else { pred.next = succ; succ.prev = pred; } size += numNew; modCount++; return true; }
addAll() in the code has two function signatures:
Addall (collection <? Extensions E > C) and
addAll(int index, Collection<? extends E> c)
Unfortunately, the constructor calls the first function, and then the first function calls the second function. The return value of both functions is boolean. Let's take a look at what the second function does.
The first parameter index of this function is the position where the element in the collection starts to be inserted. If we start with size=0, and then you fill in the first position of insertion is 1, there will be a problem. Therefore, you need to check whether the index exceeds the boundary, so you first call the checkPositionIndex(int index) function. The specific contents of this function are as follows
private void checkPositionIndex(int index) { if (!isPositionIndex(index)) throw new IndexOutOfBoundsException(outOfBoundsMsg(index)); } /** * Tells if the argument is the index of a valid position for an * iterator or an add operation. */ private boolean isPositionIndex(int index) { return index >= 0 && index <= size; }
We can find that this function is used to check whether the index is greater than or equal to 0 and less than size. If it is not within this range, an indexoutofboundsexpectation exception will be thrown.
Then, convert the set c into an Object array. If there are no elements in this array, false will be returned directly.
Then it is necessary to judge whether the insertion position is the end position. If (index==size), it is proved that the insertion position is the end position, otherwise it is not the end position. We need to find the insertion position. node(int index) is used in the code to find this location. The detailed code is as follows
/** * Returns the (non-null) Node at the specified element index. */ Node<E> node(int index) { // assert isElementIndex(index); if (index < (size >> 1)) { Node<E> x = first; for (int i = 0; i < index; i++) x = x.next; return x; } else { Node<E> x = last; for (int i = size - 1; i > index; i--) x = x.prev; return x; } }
The logic of this function is not complicated. First, judge whether the index is less than size/2. If so, find it closer from the beginning; If not, start from the end to find the nearest node, and then return to the node at the corresponding position.
In the addall (int index, collection <? Extensions E > C) function, use succ to point to the node at the index position, and pred to point to the previous node of succ.
The next step is to build a new chain, in which many new nodes are instantiated. Let's take a look at the definition of Node class first
private static class Node<E> { E item; Node<E> next; Node<E> prev; Node(Node<E> prev, E element, Node<E> next) { this.item = element; this.next = next; this.prev = prev; } }
pred==null corresponds to the empty linked list. If the linked list is empty, point first to the new node. Otherwise, let pred.next=newNode. Finally, let pred=newNode. The corresponding code is as follows
for (Object o : a) { @SuppressWarnings("unchecked") E e = (E) o; Node<E> newNode = new Node<>(pred, e, null); if (pred == null) first = newNode; else pred.next = newNode; pred = newNode; }
Finally, splice the linked list. If succ==null, it means that there are no elements; Otherwise, it means that there are elements in the original, and the new chain can be linked with the old chain.
if (succ == null) { last = pred; } else { pred.next = succ; succ.prev = pred; }
Finally, modify the length size and modification times of the linked list modCount. For the explanation of the modification times modCount, see the following article
The role of modcount in Java_ Yanliang CSDN blog_ modcount
four common method
Insert a node at the head of the linked list. It should be noted that during the operation, if first is not null, F and first do not point to the same node, first points to the node just inserted, and f points to the second node after insertion.
/** * Links e as first element. */ private void linkFirst(E e) { final Node<E> f = first; final Node<E> newNode = new Node<>(null, e, f); first = newNode; if (f == null) last = newNode; else f.prev = newNode; size++; modCount++; }
Insert a node at the end of the linked list
/** * Links e as last element. */ void linkLast(E e) { final Node<E> l = last; final Node<E> newNode = new Node<>(l, e, null); last = newNode; if (l == null) first = newNode; else l.next = newNode; size++; modCount++; }
Insert a node before succ
/** * Inserts element e before non-null Node succ. */ void linkBefore(E e, Node<E> succ) { // assert succ != null; final Node<E> pred = succ.prev; final Node<E> newNode = new Node<>(pred, e, succ); succ.prev = newNode; if (pred == null) first = newNode; else pred.next = newNode; size++; modCount++; }
Delete header node
/** * Unlinks non-null first node f. */ private E unlinkFirst(Node<E> f) { // assert f == first && f != null; final E element = f.item; final Node<E> next = f.next; f.item = null; f.next = null; // help GC first = next; if (next == null) last = null; else next.prev = null; size--; modCount++; return element; }
Delete tail node
/** * Unlinks non-null last node l. */ private E unlinkLast(Node<E> l) { // assert l == last && l != null; final E element = l.item; final Node<E> prev = l.prev; l.item = null; l.prev = null; // help GC last = prev; if (prev == null) first = null; else prev.next = null; size--; modCount++; return element; }
Delete non empty node
/** * Unlinks non-null node x. */ E unlink(Node<E> x) { // assert x != null; final E element = x.item; final Node<E> next = x.next; final Node<E> prev = x.prev; if (prev == null) { first = next; } else { prev.next = next; x.prev = null; } if (next == null) { last = prev; } else { next.prev = prev; x.next = null; } x.item = null; size--; modCount++; return element; }
When you add a node, you can find that nodes are generally added at the end
/** * Appends the specified element to the end of this list. * * <p>This method is equivalent to {@link #addLast}. * * @param e element to be appended to this list * @return {@code true} (as specified by {@link Collection#add}) */ public boolean add(E e) { linkLast(e); return true; }
Delete a node. If the parameter we give is null, we need to find the first node with null value and delete it. true will be returned if the deletion is successful, otherwise false will be returned
/** * Removes the first occurrence of the specified element from this list, * if it is present. If this list does not contain the element, it is * unchanged. More formally, removes the element with the lowest index * {@code i} such that * <tt>(o==null ? get(i)==null : o.equals(get(i)))</tt> * (if such an element exists). Returns {@code true} if this list * contained the specified element (or equivalently, if this list * changed as a result of the call). * * @param o element to be removed from this list, if present * @return {@code true} if this list contained the specified element */ public boolean remove(Object o) { if (o == null) { for (Node<E> x = first; x != null; x = x.next) { if (x.item == null) { unlink(x); return true; } } } else { for (Node<E> x = first; x != null; x = x.next) { if (o.equals(x.item)) { unlink(x); return true; } } } return false; }
Delete all nodes
/** * Removes all of the elements from this list. * The list will be empty after this call returns. */ public void clear() { // Clearing all of the links between nodes is "unnecessary", but: // - helps a generational GC if the discarded nodes inhabit // more than one generation // - is sure to free memory even if there is a reachable Iterator for (Node<E> x = first; x != null; ) { Node<E> next = x.next; x.item = null; x.next = null; x.prev = null; x = next; } first = last = null; size = 0; modCount++; }
To add a node at a specific location, first judge whether the index is legal. If not, throw an IndexOutOfBoundsException exception
/** * Inserts the specified element at the specified position in this list. * Shifts the element currently at that position (if any) and any * subsequent elements to the right (adds one to their indices). * * @param index index at which the specified element is to be inserted * @param element element to be inserted * @throws IndexOutOfBoundsException {@inheritDoc} */ public void add(int index, E element) { checkPositionIndex(index); if (index == size) linkLast(element); else linkBefore(element, node(index)); }
To remove a node at a specific location, you also need to judge whether the index is legal
/** * Removes the element at the specified position in this list. Shifts any * subsequent elements to the left (subtracts one from their indices). * Returns the element that was removed from the list. * * @param index the index of the element to be removed * @return the element previously at the specified position * @throws IndexOutOfBoundsException {@inheritDoc} */ public E remove(int index) { checkElementIndex(index); return unlink(node(index)); }
Find the location of the node containing a specific value for the first time, and traverse from the beginning
/** * Returns the index of the first occurrence of the specified element * in this list, or -1 if this list does not contain the element. * More formally, returns the lowest index {@code i} such that * <tt>(o==null ? get(i)==null : o.equals(get(i)))</tt>, * or -1 if there is no such index. * * @param o element to search for * @return the index of the first occurrence of the specified element in * this list, or -1 if this list does not contain the element */ public int indexOf(Object o) { int index = 0; if (o == null) { for (Node<E> x = first; x != null; x = x.next) { if (x.item == null) return index; index++; } } else { for (Node<E> x = first; x != null; x = x.next) { if (o.equals(x.item)) return index; index++; } } return -1; }
Find the location of the last occurrence of a node with a specific value, and traverse from the end
/** * Returns the index of the last occurrence of the specified element * in this list, or -1 if this list does not contain the element. * More formally, returns the highest index {@code i} such that * <tt>(o==null ? get(i)==null : o.equals(get(i)))</tt>, * or -1 if there is no such index. * * @param o element to search for * @return the index of the last occurrence of the specified element in * this list, or -1 if this list does not contain the element */ public int lastIndexOf(Object o) { int index = size; if (o == null) { for (Node<E> x = last; x != null; x = x.prev) { index--; if (x.item == null) return index; } } else { for (Node<E> x = last; x != null; x = x.prev) { index--; if (o.equals(x.item)) return index; } } return -1; }
Note: I didn't show all the methods, just some methods that I think are more important
five iterator
/** * Returns a list-iterator of the elements in this list (in proper * sequence), starting at the specified position in the list. * Obeys the general contract of {@code List.listIterator(int)}.<p> * * The list-iterator is <i>fail-fast</i>: if the list is structurally * modified at any time after the Iterator is created, in any way except * through the list-iterator's own {@code remove} or {@code add} * methods, the list-iterator will throw a * {@code ConcurrentModificationException}. Thus, in the face of * concurrent modification, the iterator fails quickly and cleanly, rather * than risking arbitrary, non-deterministic behavior at an undetermined * time in the future. * * @param index index of the first element to be returned from the * list-iterator (by a call to {@code next}) * @return a ListIterator of the elements in this list (in proper * sequence), starting at the specified position in the list * @throws IndexOutOfBoundsException {@inheritDoc} * @see List#listIterator(int) */ public ListIterator<E> listIterator(int index) { checkPositionIndex(index); return new ListItr(index); } private class ListItr implements ListIterator<E> { private Node<E> lastReturned; private Node<E> next; private int nextIndex; private int expectedModCount = modCount; ListItr(int index) { // assert isPositionIndex(index); next = (index == size) ? null : node(index); nextIndex = index; } public boolean hasNext() { return nextIndex < size; } public E next() { checkForComodification(); if (!hasNext()) throw new NoSuchElementException(); lastReturned = next; next = next.next; nextIndex++; return lastReturned.item; } public boolean hasPrevious() { return nextIndex > 0; } public E previous() { checkForComodification(); if (!hasPrevious()) throw new NoSuchElementException(); lastReturned = next = (next == null) ? last : next.prev; nextIndex--; return lastReturned.item; } public int nextIndex() { return nextIndex; } public int previousIndex() { return nextIndex - 1; } public void remove() { checkForComodification(); if (lastReturned == null) throw new IllegalStateException(); Node<E> lastNext = lastReturned.next; unlink(lastReturned); if (next == lastReturned) next = lastNext; else nextIndex--; lastReturned = null; expectedModCount++; } public void set(E e) { if (lastReturned == null) throw new IllegalStateException(); checkForComodification(); lastReturned.item = e; } public void add(E e) { checkForComodification(); lastReturned = null; if (next == null) linkLast(e); else linkBefore(e, next); nextIndex++; expectedModCount++; } public void forEachRemaining(Consumer<? super E> action) { Objects.requireNonNull(action); while (modCount == expectedModCount && nextIndex < size) { action.accept(next.item); lastReturned = next; next = next.next; nextIndex++; } checkForComodification(); } final void checkForComodification() { if (modCount != expectedModCount) throw new ConcurrentModificationException(); } }
The template we use to iterate through the list is generally as follows
for(Iterator iter = list.iterator(); iter.hasNext();) iter.next();
However, I didn't find the iterator() method in the source code, which I don't understand.
six clone() and toArray()
clone() returns a cloned LinkedList instance object
/** * Returns a shallow copy of this {@code LinkedList}. (The elements * themselves are not cloned.) * * @return a shallow copy of this {@code LinkedList} instance */ public Object clone() { LinkedList<E> clone = superClone(); // Put clone into "virgin" state clone.first = clone.last = null; clone.size = 0; clone.modCount = 0; // Initialize clone with our elements for (Node<E> x = first; x != null; x = x.next) clone.add(x.item); return clone; }
toArray() will return an array of type Object []
/** * Returns an array containing all of the elements in this list * in proper sequence (from first to last element). * * <p>The returned array will be "safe" in that no references to it are * maintained by this list. (In other words, this method must allocate * a new array). The caller is thus free to modify the returned array. * * <p>This method acts as bridge between array-based and collection-based * APIs. * * @return an array containing all of the elements in this list * in proper sequence */ public Object[] toArray() { Object[] result = new Object[size]; int i = 0; for (Node<E> x = first; x != null; x = x.next) result[i++] = x.item; return result; }
This is my first time reading the source code. I feel I can't understand many places. I hope I can make continuous progress