Overloaded C ා operator
You can redefine or overload the operators built in C ා. Therefore, programmers can also use operators of user-defined types. Overloaded operators are functions with special names defined by the keyword operator followed by the symbol of the operator. Like other functions, overloaded operators have return types and parameter lists.
For example, look at the following functions:
public static Box operator+ (Box b, Box c) { Box box = new Box(); box.length = b.length + c.length; box.breadth = b.breadth + c.breadth; box.height = b.height + c.height; return box; }
The above function implements the addition operator (+) for the user-defined class Box. It adds the attributes of two Box objects and returns the added Box object.
Implementation of operator overloading
The following program demonstrates the complete implementation:
using System; namespace OperatorOvlApplication { class Box { private double length; // length private double breadth; // width private double height; // height public double getVolume() { return length * breadth * height; } public void setLength( double len ) { length = len; } public void setBreadth( double bre ) { breadth = bre; } public void setHeight( double hei ) { height = hei; } // heavy load + Operator to put two Box Object addition public static Box operator+ (Box b, Box c) { Box box = new Box(); box.length = b.length + c.length; box.breadth = b.breadth + c.breadth; box.height = b.height + c.height; return box; } } class Tester { static void Main(string[] args) { Box Box1 = new Box(); // statement Box1,Type is Box Box Box2 = new Box(); // statement Box2,Type is Box Box Box3 = new Box(); // statement Box3,Type is Box double volume = 0.0; // volume // Box1 Detailed Box1.setLength(6.0); Box1.setBreadth(7.0); Box1.setHeight(5.0); // Box2 Detailed Box2.setLength(12.0); Box2.setBreadth(13.0); Box2.setHeight(10.0); // Box1 Volume volume = Box1.getVolume(); Console.WriteLine("Box1 Volume: {0}", volume); // Box2 Volume volume = Box2.getVolume(); Console.WriteLine("Box2 Volume: {0}", volume); // Add two objects Box3 = Box1 + Box2; // Box3 Volume volume = Box3.getVolume(); Console.WriteLine("Box3 Volume: {0}", volume); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following results:
Volume of Box1: 210 Volume of Box2: 1560 Volume of Box3: 5400
Overloadable and non overloadable operators
The following table describes the ability of operator overloading in C ා:
Example
For the above discussion, let's extend the above example to overload more operators:
using System; namespace OperatorOvlApplication { class Box { private double length; // length private double breadth; // width private double height; // height public double getVolume() { return length * breadth * height; } public void setLength( double len ) { length = len; } public void setBreadth( double bre ) { breadth = bre; } public void setHeight( double hei ) { height = hei; } // heavy load + Operator to put two Box Object addition public static Box operator+ (Box b, Box c) { Box box = new Box(); box.length = b.length + c.length; box.breadth = b.breadth + c.breadth; box.height = b.height + c.height; return box; } public static bool operator == (Box lhs, Box rhs) { bool status = false; if (lhs.length == rhs.length && lhs.height == rhs.height && lhs.breadth == rhs.breadth) { status = true; } return status; } public static bool operator !=(Box lhs, Box rhs) { bool status = false; if (lhs.length != rhs.length || lhs.height != rhs.height || lhs.breadth != rhs.breadth) { status = true; } return status; } public static bool operator <(Box lhs, Box rhs) { bool status = false; if (lhs.length < rhs.length && lhs.height < rhs.height && lhs.breadth < rhs.breadth) { status = true; } return status; } public static bool operator >(Box lhs, Box rhs) { bool status = false; if (lhs.length > rhs.length && lhs.height > rhs.height && lhs.breadth > rhs.breadth) { status = true; } return status; } public static bool operator <=(Box lhs, Box rhs) { bool status = false; if (lhs.length <= rhs.length && lhs.height <= rhs.height && lhs.breadth <= rhs.breadth) { status = true; } return status; } public static bool operator >=(Box lhs, Box rhs) { bool status = false; if (lhs.length >= rhs.length && lhs.height >= rhs.height && lhs.breadth >= rhs.breadth) { status = true; } return status; } public override string ToString() { return String.Format("({0}, {1}, {2})", length, breadth, height); } } class Tester { static void Main(string[] args) { Box Box1 = new Box(); // statement Box1,Type is Box Box Box2 = new Box(); // statement Box2,Type is Box Box Box3 = new Box(); // statement Box3,Type is Box Box Box4 = new Box(); double volume = 0.0; // volume // Box1 Detailed Box1.setLength(6.0); Box1.setBreadth(7.0); Box1.setHeight(5.0); // Box2 Detailed Box2.setLength(12.0); Box2.setBreadth(13.0); Box2.setHeight(10.0); // Use overloaded ToString() Show two boxes Console.WriteLine("Box1: {0}", Box1.ToString()); Console.WriteLine("Box2: {0}", Box2.ToString()); // Box1 Volume volume = Box1.getVolume(); Console.WriteLine("Box1 Volume: {0}", volume); // Box2 Volume volume = Box2.getVolume(); Console.WriteLine("Box2 Volume: {0}", volume); // Add two objects Box3 = Box1 + Box2; Console.WriteLine("Box3: {0}", Box3.ToString()); // Box3 Volume volume = Box3.getVolume(); Console.WriteLine("Box3 Volume: {0}", volume); //comparing the boxes if (Box1 > Box2) Console.WriteLine("Box1 greater than Box2"); else Console.WriteLine("Box1 No more than Box2"); if (Box1 < Box2) Console.WriteLine("Box1 less than Box2"); else Console.WriteLine("Box1 Not less than Box2"); if (Box1 >= Box2) Console.WriteLine("Box1 Greater than or equal to Box2"); else Console.WriteLine("Box1 Not greater than or equal to Box2"); if (Box1 <= Box2) Console.WriteLine("Box1 Less than or equal to Box2"); else Console.WriteLine("Box1 Not less than or equal to Box2"); if (Box1 != Box2) Console.WriteLine("Box1 Not equal to Box2"); else Console.WriteLine("Box1 Be equal to Box2"); Box4 = Box3; if (Box3 == Box4) Console.WriteLine("Box3 Be equal to Box4"); else Console.WriteLine("Box3 Not equal to Box4"); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following results:
Box1: (6, 7, 5) Box2: (12, 13, 10) Box1 Volume: 210 Box2 Volume: 1560 Box3: (18, 20, 15) Box3 Volume: 5400 Box1 No more than Box2 Box1 less than Box2 Box1 Not greater than or equal to Box2 Box1 Less than or equal to Box2 Box1 Not equal to Box2 Box3 Be equal to Box4