The realization of Joseph's link list in C language
Joseph Ring is generally used for games in life
Code block
linklist.cpp:
// linklist.cpp : defines the entry point for the console application.
//
#include "stdafx.h"
#include "linklist.h"
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
link_plist l = NULL;
int n = 0,ret = 0;
//Create a one-way circular list
cout<<"please input game number:";
cin>>n;
linklist_create(&l,n);
linklist_show(l);
//Count N out and output (Joseph huhuan)
cout<<"please input josep hu number:"<<endl;
cin>>n;
ret = josephu(l,n);
cout<<"josep hu is:"<<ret<<endl;
system("pause");
return 0;
}
linklist.h:
#ifndef __LINKLIST_H_
#define __LINKLIST_H_
#include <stdio.h>
#include <stdlib.h>
#include "iostream"
typedef int datatype;
typedef struct linklist{
datatype data;
struct linklist *next;
}link_list,*link_plist;
extern void linklist_create(link_plist *l ,int n);
extern void linklist_show(link_plist l);
extern int josephu(link_plist l, int n);
#endif
josephu.cpp:
#include "stdafx.h"
#include "linklist.h"
using namespace std;
/**
* Function name: Func
* By Lin Sen
* Date: December 12, 2017 15:16:42
**/
void linklist_create(link_plist *l ,int n)
{
int i=0,num=0;
link_plist New = NULL,p;
//p = l;
for(i = 1;i<=n;i++)
{
if(1 == i)
{
(*l) = (link_plist)malloc(sizeof(link_list));
if((*l) == NULL)
{
cout<<"linklist create failed!";
exit(1);
}
(*l)->data = i;
(*l)->next = (*l);
p = *l;
}
else
{
New = (link_plist)malloc(sizeof(link_list));
if(New == NULL)
{
cout<<"linklist create failed!";
exit(1);
}
New->data = i;
//Insert footer
New->next = (*l)->next;
(*l)->next = New;
(*l) = (*l)->next;
}
}
}
/**
* Function name: linklist_show
* By Lin Sen
* Date: December 12, 2017 15:16:42
**/
void linklist_show(link_plist l)
{
link_plist p = l->next;
while(p!= l)
{
cout<<" "<<p->data<<"";
p=p->next;
}
cout<<" "<<p->data<<"";
cout<<""<<endl;
}
/**
* Function name: josephu
* By Lin Sen
* Date: December 12, 2017 15:16:42
**/
int josephu(link_plist l, int n)
{
link_plist p = l,q;
int i = 0;
while(p->next != p)
{
//Find the previous location to delete
for(i=0; i<n-2; i++)
{
p =p ->next;
}
//Delete element
q = p->next;
p->next =q->next;
free(q);
//Point to next position
p = p->next;
}
//cout<<""<<endl;
return p->data;;
}
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