Link: Link description
Using Vue + html2canvas + EXIF JS
github address
Online demo
major function
- Upload pictures
- Operate on pictures: move, enlarge and shrink
- Synthetic Poster
Specific functions:
Upload pictures
html:
<input type="file" value="" accept="image/*" @click="getPhoto" id="image-input">
js
getPhoto () { var imageInput = document.querySelector('#image-input') var that = this imageInput.addEventListener('change', function (e) { reads = new FileReader() reads.readAsDataURL(this.files[0]) reads.addEventListener('load', function (e) { that.imgUrl = this.result that.myImg.position.x = 0 that.myImg.position.y = 0 that.myImg.scale = 1 var orientation that.previewImg.addEventListener('load', function () { Exif.getData(that.previewImg, function() { // Get image data Exif.getAllTags(this); // Get all the data of the image, and the value is returned as an object orientation = Exif.getTag(this, "Orientation"); // Obtain the shooting direction of the image var rotateCanvas = document.createElement("canvas"), rotateCtx = rotateCanvas.getContext("2d"); // Processing for image direction switch (orientation) { case 1 : rotateCanvas.width = that.previewImg.width; rotateCanvas.height = that.previewImg.height; rotateCtx.drawImage(that.previewImg, 0, 0, that.previewImg.width, that.previewImg.height); break; case 6 : // 90 degrees clockwise rotateCanvas.width = that.previewImg.height; rotateCanvas.height = that.previewImg.width; rotateCtx.translate(0, 0); rotateCtx.rotate(90 * Math.PI / 180); rotateCtx.drawImage(that.previewImg, 0, -that.previewImg.height, that.previewImg.width, that.previewImg.height); break; case 8 : rotateCanvas.width = that.previewImg.height; rotateCanvas.height = that.previewImg.width; rotateCtx.translate(0, 0); rotateCtx.rotate(-90 * Math.PI / 180); rotateCtx.drawImage(that.previewImg, -that.previewImg.width, 0, that.previewImg.width, that.previewImg.height); break; case 3 : // 180 degrees rotateCanvas.width = that.previewImg.width; rotateCanvas.height = that.previewImg.height; rotateCtx.translate(0, 0); rotateCtx.rotate(Math.PI); rotateCtx.drawImage(that.previewImg, -that.previewImg.width, -that.previewImg.height, that.previewImg.width, that.previewImg.height); break; default : rotateCanvas.width = that.previewImg.width; rotateCanvas.height = that.previewImg.height; rotateCtx.drawImage(that.previewImg, 0, 0, that.previewImg.width, that.previewImg.height); } var rotateBase64 = rotateCanvas.toDataURL("image/jpeg", 0.5); }); }) }) }) }
Mobile pictures
Bind @ touchstart @ touchmove @ touchend to pictures and frames
getInitPosition (e) { event.preventDefault() if (this.imgUrl) { var length = e.touches.length if (length > 1) { let pointOne = e.touches[0] let pointTwo = e.touches[1] this.initTouchX = pointOne.clientX - pointTwo.clientX this.initTouchY = pointOne.clientY - pointTwo.clientY } else { var touches = e.touches[0] this.initTouchX = touches.clientX this.initTouchY = touches.clientY } } }, getMovePosition (e) { event.preventDefault() if (this.imgUrl) { var length = e.touches.length if (length > 1) { let pointOne = e.touches[0] let pointTwo = e.touches[1] this.changeTouchX = pointOne.clientX - pointTwo.clientX this.changeTouchY = pointOne.clientY - pointTwo.clientY var scale = (this.changeTouchX - this.initTouchX) > (this.changeTouchY - this.initTouchY) ? (this.changeTouchX / this.initTouchX) : (this.changeTouchY / this.initTouchY) scale *= this.myImg.lastScale this.myImg.scale = scale > 3 ? 3 : scale < 0.5 ? 0.5 : scale } else { var touches = e.touches[0] this.changeTouchX = touches.clientX - this.initTouchX this.changeTouchY = touches.clientY - this.initTouchY this.myImg.position.x = this.lastTouchX + (this.changeTouchX / this.myImg.scale) this.myImg.position.y = this.lastTouchY + (this.changeTouchY / this.myImg.scale) } } }, getLeavePosition (e) { this.myImg.lastScale = this.myImg.scale if (e.touches.length > 0) { var touches = e.touches[0] this.initTouchX = touches.clientX this.initTouchY = touches.clientY } this.lastTouchX = this.myImg.position.x this.lastTouchY = this.myImg.position.y },
Composite picture
createPhoto () { if (this.imgUrl) { let photoBox = document.querySelector('.photo-box') newImgWidth = photoBox.style.offsetWidth let newImgHeight = photoBox.style.offsetHeight let scale = window.devicePixelRatio let that = this html2canvas(photoBox, { width: newImgWidth, height: newImgHeight, scale: scale, useCORS: true }).then(function (canvas) { var dataUrl = canvas.toDataURL('image/jpg') localStorage.imgData = dataUrl that.$router.push({ name: 'share', params: { storage: 'imgData' } }) }) } else { alert('Please upload the picture') } }
Problems encountered
1) prevent scaling on Browser
Use event.preventDefault() when tounchmove
2) sharpness of composite pictures
When html2canvas writes parameters, scale = window.devicePixelRatio
3) judge the distance when zooming the picture
There are two situations that need to be distinguished: -Two finger zoom -One finger move After two finger scaling, one hand will let the other hand continue to operate. In this way, at touchend, there is an element in e.touches. So we need to make a judgment here.
4) writing problems when using vue's: style = "inline style"
:style="{transform:'scale('+ myImg.scale+ ') translate('+myImg.position.x+'px,'+myImg.position.y+'px)'}"
5) there is a problem with the direction of the pictures taken directly by using the mobile phone