There are two very important ways to View Touch
There are two very important ways to View Touch
- dispatchTouchEvent event event distribution
//Default is false
boolean result = false;
// ListenerInfo li = mListenerInfo;
ListenerInfo li = mListenerInfo;
//True if enabled and the touch event returns true
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
//If the result is false, the onTouchEvent method is executed; if the onTouchEvent is true, the result is true
if (!result && onTouchEvent(event)) {
result = true;
}
Click event - > performClick() - > li.monclicklistener.onclick (this) is called in ontoucheevent - > case motionevent.action_up: of View; click event
- onTouchEvent method (usually copied by us)
test
Customize view first
public class TouchView extends View {
public TouchView(Context context) {
super(context);
}
public TouchView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public TouchView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.e("TAG", "onTouchEvent--->" + event.getAction());
return super.onTouchEvent(event);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
Log.e("TAG", "dispatchTouchEvent--->" + event.getAction());
return super.dispatchTouchEvent(event);
}
}
Use custom view
View view = findViewById(R.id.touch_view);
view.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.e("TAG","onTouch-->"+event.getAction());
return false;
}
});
view.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.e("TAG","onClick");
}
});
Analysis (0 for down, 1 for up, 2 for move)
The first scenario: OnTouchListener ontouchevent dispatchtouchevent onclicklistener if all four of them have the premise that OnTouchListener returns false
Result:
dispatchTouchEvent—>0
onTouch–>0
onTouchEvent—>0
dispatchTouchEvent—>2
onTouch–>2
onTouchEvent—>2
dispatchTouchEvent—>1
onTouch–>1
onTouchEvent—>1
onClick
The second scenario: OnTouchListener ontouchevent dispatchtouchevent onclicklistener. In all four cases, the precondition is that OnTouchListener returns true, and others do not move
View view = findViewById(R.id.touch_view);
view.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.e("TAG","onTouch-->"+event.getAction());
return true;
}
});
At this time, if the li.mentouchlistener.ontouch (this, event)) method returns true, the ontoucheevent method will not be executed
Result
dispatchTouchEvent—>0
onTouch–>0
dispatchTouchEvent—>2
onTouch–>2
dispatchTouchEvent—>1
onTouch–>1
The third scenario: OnTouchEvent dispatchtouchevent onclicklistener
OnTouchEvent returns true when clicked by default
Result
dispatchTouchEvent—>0
onTouchEvent—>0
dispatchTouchEvent—>2
onTouchEvent—>2
dispatchTouchEvent—>2
dispatchTouchEvent—>1
onTouchEvent—>1
return super.onTouchEvent(event) is different from return true. When it is set to true, there will be no onClick method, and the default value will
Reason: when set to true, the onTouchEvent method in view will not be entered
The fourth scenario: ontouchlistener ontouchevent dispatchTouchEvent onclicklistener: set the dispatchTouchEvent to true when there are four cases, and other cases return the same
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
Log.e("TAG", "dispatchTouchEvent--->" + event.getAction());
return true;
}
Result
dispatchTouchEvent—>0
dispatchTouchEvent—>2
dispatchTouchEvent—>1
view's dispatch method will not be executed