Ogre next learning notes - Day 8
Ogre next learning notes - Day 8
After N days, I almost forgot. Let's recall it first.
Take a look at the descriptions of several cache s in hlms
mRenderableCache This cache contains all the attributes set to the Renderable class and can be evaluated in advance when a data block is allocated to the Renderable class (that is, inside Renderab ...
Posted by orangehairedboy on Mon, 17 Jan 2022 01:53:27 +0100
Ogre next learning notes - Day 2
After the project is compiled successfully, you can start learning.
1. Analysis of document structure
CMakeComponents component
HlmsMeshLodGeneratorOverlayPagingPlanarReflectionsPropertyRTShaderSystemSceneFormatTerrainVolumeDocsOgreMainOtherPluIns
BSPSceenmanagerCgProgramMaangerEXRCodecOctreeSceneManagerOctreeZoneParticleFXPCZSceneManag ...
Posted by nadnad on Mon, 27 Dec 2021 07:43:10 +0100
ogre Learning Notes - Day 14
From an application process perspective, once the resources are loaded, an Entity can be created and attached to SceneNode. Next, look at SceneManager.
You have to say that the SceneManager class is really large. The light class SceneManager definition is nearly 3200 rows. The implementation also has 3800 lines. There is no desire to look at s ...
Posted by Saviola on Tue, 21 Dec 2021 22:42:58 +0100