Java design pattern adapter pattern (with code examples) learn design patterns once a day
Structural patterns can describe two different things - classes and instances of classes (i.e. objects).
1. Adapter Pattern: convert the interface of a class into another interface desired by the customer. The Adapter Pattern allows those classes with incompatible interfaces to work together.
The adapter contains the following three roles.
( ...
Posted by fernandodonster on Thu, 24 Feb 2022 10:11:26 +0100
How difficult is it to write an App startup task framework?
Author: Wang Chenyan
When we are developing applications, we usually introduce SDKs, and most SDKs require us to initialize in the Application. When we introduce more and more SDKs, the Application will become longer and longer. If the initialization tasks of the SDK depend on each other, we have to deal with many condition judgments. At thi ...
Posted by exa_bit on Wed, 23 Feb 2022 15:57:12 +0100
[design mode] detailed single example mode
What is singleton mode
This pattern involves a single class that is responsible for creating its own objects while ensuring that only a single object is created. This class provides a way to access its unique object, which can be accessed directly without instantiating the object of this class.
matters needing attention
Singleton mode can on ...
Posted by dspeer on Wed, 23 Feb 2022 10:37:50 +0100
Design pattern - singleton pattern
introduce
Singleton pattern is the most commonly used and simplest design pattern. The main use scenario is on various tool classes in program development. Its function is to ensure that there is only one instance of a class in the whole program.
example
We generally divide the single case mode into hungry man single case mode and lazy man m ...
Posted by kkeim on Tue, 22 Feb 2022 14:53:05 +0100
An actuator that can automatically match the implementation class according to the interface (noodles)
Demand background
Take a scenario. For example, at this time, we wrote a restaurant class to make different faces for users according to their needs.
So how to achieve it at this time?
The conventional writing method may be to take the user input as a variable, and then make if for this variable
If there are n kinds of faces, there are ...
Posted by abda53 on Tue, 22 Feb 2022 14:05:20 +0100
I hear you don't understand the dependent task startup framework yet? I'll show you one
Author: Wang Chenyan
preface
When we are developing applications, we usually introduce SDKs, and most SDKs require us to initialize in the Application. When we introduce more and more SDKs, the Application will become longer and longer. If the initialization tasks of the SDK depend on each other, we have to deal with many condition judgment ...
Posted by AE117 on Tue, 22 Feb 2022 07:36:16 +0100
Daily learning - Java design pattern (Day8) -- singleton pattern
We must put forward such tasks for ourselves: first, learning, second, learning, and third, learning. There is never a shortcut to learning. You can reach the peak step by step.
1, Introduction to single example design mode
The so-called class singleton design pattern is to take certain methods to ensure that there can only be one obj ...
Posted by chomedey on Tue, 22 Feb 2022 07:18:53 +0100
Design mode - builder mode
1, Builder mode
1. Basic introduction
Builder moms, also known as generator pattern, is an object construction pattern. It can abstract the construction process of complex objects, so that different implementation methods of this abstract process can construct objects with different expressions.Builder mode is to create a complex object s ...
Posted by jrdiller on Mon, 21 Feb 2022 04:48:40 +0100
[C + + design mode] builder mode
***
Advantages of builder mode:
In the builder mode, the client does not need to know the internal composition details of the product, and separates the product itself from the product creation process, so that the same creation process can create different product objects;Different builders are independent of each other without any chain, ...
Posted by Hades on Mon, 21 Feb 2022 03:47:33 +0100
23 design modes
This note is obtained from station B crazy God speaking Java
What is a design pattern
The significance of learning design patterns
GoF23
Seven principles of oop
(1) Opening and closing principle: a software entity should be open to expansion and closed to modification;
(2) Richter substitution principle: inheritance must ensure th ...
Posted by ashishsharma on Sun, 20 Feb 2022 16:26:20 +0100