Unity simple lightweight ECS framework LeoECS Chinese document
LeoECS - simple lightweight C# entity component system framework
Performance, zero / small memory allocation / footprint, the main goal of this project - independent of any game engine.
**Important** It is a "structure based" version, if you search for a "class based" version - check Class based branching!
This fr ...
Posted by kittrellbj on Thu, 20 Jan 2022 07:05:46 +0100
[Unity Native Container] custom Native Container [Part 5]: ParallelFor uses ParallelWriter and thread index
introduce
before this series, we studied creating our own custom Native Container and adding support for functions, such as deallocating when jobs are completed and adding parallel Job support. In this section, we will study another method of using [NativeSetThreadIndex] to add support for parallel writing.
this article will n ...
Posted by fat creative on Sun, 09 Jan 2022 14:46:54 +0100