Lesson 18, Cube Mapping (Loading Sky Box)

I'm not going to go into that much here, but I'm going to look at the cube map mainly from the direction in which the code is going to run. Add Sky Box Vertices float skyboxVertices[] = { // positions -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, ...

Posted by uglyrat on Tue, 19 Oct 2021 18:13:02 +0200

Qt based OpenGL: QOpenGLShaderProgram and GLSL

Qoopenglshaderprogram encapsulates the compilation process of ShaderProgram. Whether it is loading SourceCode or SourceFile, Qt encapsulation is very good. If it is not encapsulated, the code will be written into the string as shown in the figure below. There is no color identification, and there must be a newline character on each line, which ...

Posted by jabba_29 on Sun, 03 Oct 2021 20:30:23 +0200