UE4 animation novice grave entry notes
UAnimInstance
Like UUserWidget and UMG, we can also use UAnimInstance with animation blueprint
UCLASS()
class SHOOTERGAME_API UShooterTPPAnimInstance : public UAnimInstance
{
GENERATED_BODY()
protected:
virtual void NativeUninitializeAnimation() override;
virtual void NativeInitializeAnimation() override;
virtual void NativeBeginPlay() ...
Posted by noguru on Wed, 01 Dec 2021 13:36:40 +0100
The one-to-one voice app source code adds more functions of drop-down refresh and slide up loading to the list
One to one voice app source code, add relevant code for drop-down refresh and slide up loading to the list Stateful component When the data needs to be dynamically updated on the page of fluent, the UI components need to be updated according to the data changes, which means that the components have a "state". This is similar to the cl ...
Posted by andygrant on Mon, 29 Nov 2021 09:37:59 +0100
Unit testing and annotation learning of Java Foundation
Junit unit test
Test classification:
Black box test: you don't need to write code. Give the input value to see if the program can output the expected value.White box test: you need to write code. Pay attention to the specific execution process of the program.
What is unit testing
Test part of the code
Add end teachers to ...
Posted by godster on Fri, 12 Nov 2021 11:57:52 +0100
Loading and creating objects for UE4 resources
Reference resources
Recommend: Resource Management for UE4
Several ways to load UE4 resources
UE4 Static/Dynamic Loading of Resources
Aery's UE4 C++ Game Development Tour (4) Loading Resources & Creating Objects
Custom Blueprint Gallery for reading pictures: Ue4 Simple Plugin Writing Teaching
Doubt
What are the resources in UE?
...
Posted by homchz on Tue, 09 Nov 2021 19:07:09 +0100
Analyze the unreal rendering system (12) - mobile terminal special Part 1 (UE mobile terminal rendering analysis)
catalogue12.1 overview of this chapter12.1.1 characteristics of mobile equipment12.2 UE mobile terminal rendering characteristics12.2.1 Feature Level12.2.2 Deferred Shading12.2.3 Ground Truth Ambient Occlusion12.2.4 Dynamic Lighting and Shadow12.2.5 Pixel Projected Reflection12.2.6 Mesh Auto-Instancing12.2.7 Post Processing12.2.8 other characte ...
Posted by weezy8802 on Thu, 04 Nov 2021 19:40:27 +0100
[Ti tda4] use of tiovx mosaic node (single screen display of multi-channel camera data)
I haven't updated my blog for a long time. I recently tested a relatively used Node. I'll share it with you here.
In engineering projects, sometimes a screen needs to display multi-channel camera data. After browsing the SDK development package officially provided by TI, I found a relatively simple Demo.
I use ti-processor-sdk-rtos-j721e-evm ...
Posted by stopblackholes on Fri, 29 Oct 2021 09:32:43 +0200