VR simulates human action
First of all, Thanksgiving God's sharing, there is no way ahead, the latter want to enjoy the cool is difficult.
Drawing on the address of the Great God: http://www.gad.qq.com/article/detail/27127
I. Preparation
1. Equipment
HTC Vive tracker (Tracker X3, Controller X2): A set of HTC Vive devices has two handles and a tracker, then ...
Posted by benjy on Fri, 07 Jun 2019 03:16:44 +0200
Android Reverse - Android Basic Reverse 7 (Buy-in Dry Collection)
0x00 Preface
Preposition
Thank you for the total cultivation of eggs. This article was first published in spring and autumn. I do not agree to prohibit reprinting.
Explain
First of all, I would like to write NDK, but let's go through this process first. This process is essential.
Secondly, RMB is really a good th ...
Posted by willl on Thu, 16 May 2019 13:50:59 +0200
Illumination in [Unity Shaders]Shader
Rendering details of Forward Rendering Path
Before we start the discussion later, we need to understand what Unity can handle in Forward Rendering Path and how much light it can handle. Here only extract Official documents Some of them are explained.
In Forward Rendering, there are three ways to deal with illumination: vertex-by-vertex ...
Posted by freeloader on Wed, 15 May 2019 20:35:40 +0200