Start-up and Modification of Programs Published by Unity
try
{
string path = System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName;
RegistryKey rgkRun = Registry.LocalMachine.OpenSubKey("SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Run", true);
if (rgkRun == null)
{
...
Posted by quasiman on Sun, 06 Oct 2019 07:00:34 +0200
Unity-Detailed Exploration of ECS High Performance
Links to the original text: https://www.yxkfw.com/thread-58727-1-1.html
Preface
This article is the first one.< Ten-minute Unity ECS > The sequel focuses on the characteristics of efficiency and performance. Whether you've been exp ...
Posted by halojoy on Tue, 10 Sep 2019 05:19:43 +0200
3D Game Programming
1. Brief Answer Questions
(1) Explain the differences and connections between Game Objects and Assets.
Game object is a real object in the game, which can be selected and operated, while resources are a modification of the game object, such as a cu ...
Posted by mjlogan on Sat, 07 Sep 2019 11:27:09 +0200
Unity/C_Basic Review
Reference material
[1] Unity 3D scripting using C # language to develop cross-platform games
[2]@Zhang Ziyang [Delegation and Event in C # - Part.1] http://www.tracefact.net/tech/009.html
[3]@Zhang Ziyang [Delegation and Event in C # - Part.2], http://www.tracefact.net/tech/029.html
[4]@Mao Nebula [Effective C
[5] Robert Nystrom, Game Programm ...
Posted by lancey10 on Thu, 29 Aug 2019 11:59:46 +0200
Development of MMO Game Notes 12-MegaCity 1 Based on Unity 2019's Latest ECS Architecture
Development of MMO Game Notes 12 Based on Unity 2019's Latest ECS Architecture
MegaCity1
Preparations before commencement:
Megacity's Traffic System
Summary
Update plan
Author's remarks
ECS Series Catalogue
Development of MMO Game Note 0 Based ...
Posted by Enlightened on Wed, 14 Aug 2019 07:55:51 +0200
Unity Shader Gradient Texture Summary
Unity Shader's Essential Reading Notes - Preliminary Chapter - Chapter 7 - Gradual Texture
Summary
Code Details
Summary
Gradient texture is mostly used in cartoon style rendering. Gradient texture can control tone gradient to achieve the effect of tone change. The contour formed by this method i ...
Posted by BluePhoenixNC on Mon, 05 Aug 2019 05:18:34 +0200
Simple Implementation of Shadowmap
I haven't realized the shadow myself before, but I understand it conceptually. This time, I write it through Demo.
Generally speaking, nothing can be optimized, but for windows, which can be replaced by facets, it seems that they can be optimized to map, which was done by demo at arm's chess house before.
Back to Shadowmap, the main idea i ...
Posted by shadiadiph on Tue, 23 Jul 2019 15:43:45 +0200
Implementation of NPC Intelligent Robot by Behavior Designer
Implementation of NPC Intelligent Robot by Behavior Designer
Created by miccall miccall.tech )
Realization of Object Following Camera Vision Motion
1. VR Realizes Robot Navigation
In the project, a robot is required to follow the role and fly all the time, just like an elf, always around the protagonist, moving, turning, and movi ...
Posted by johnnyk on Fri, 05 Jul 2019 20:56:34 +0200
NLTK Learning Notes (8): Grammar-a Tool for Word Relations
Grammar
Custom Grammar
Grammatical uses
Developing Grammar
Algorithms for Analyzing Grammar
recursive descent parser
Shift-Reduction Parser
Feature-based grammar
Attributes and constraints
Processing feature structure
Inclusion and Unity
summary
For a language, a sentence has infinite possibilities. The problem is that we c ...
Posted by reliable on Fri, 21 Jun 2019 02:14:30 +0200
Reading and Writing Excel Table in Unity3D
Needless to say, the operation of Excel tables requires the introduction of third-party libraries. First, we need to introduce Excel.dll and ICSharpCode.SharpZipLib.dll, both of which can be found online; then we need to introduce System.Data.dll, which can be found under the Editor Data Mono lib mono folder under the installation path of Unity ...
Posted by megosh on Fri, 14 Jun 2019 23:46:47 +0200