Start-up and Modification of Programs Published by Unity

try { string path = System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName; RegistryKey rgkRun = Registry.LocalMachine.OpenSubKey("SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Run", true); if (rgkRun == null) { ...

Posted by quasiman on Sun, 06 Oct 2019 07:00:34 +0200

Unity-Detailed Exploration of ECS High Performance

Links to the original text: https://www.yxkfw.com/thread-58727-1-1.html Preface This article is the first one.< Ten-minute Unity ECS > The sequel focuses on the characteristics of efficiency and performance. Whether you've been exp ...

Posted by halojoy on Tue, 10 Sep 2019 05:19:43 +0200

3D Game Programming

1. Brief Answer Questions (1) Explain the differences and connections between Game Objects and Assets. Game object is a real object in the game, which can be selected and operated, while resources are a modification of the game object, such as a cu ...

Posted by mjlogan on Sat, 07 Sep 2019 11:27:09 +0200

Unity/C_Basic Review

Reference material [1] Unity 3D scripting using C # language to develop cross-platform games [2]@Zhang Ziyang [Delegation and Event in C # - Part.1] http://www.tracefact.net/tech/009.html [3]@Zhang Ziyang [Delegation and Event in C # - Part.2], http://www.tracefact.net/tech/029.html [4]@Mao Nebula [Effective C [5] Robert Nystrom, Game Programm ...

Posted by lancey10 on Thu, 29 Aug 2019 11:59:46 +0200

Development of MMO Game Notes 12-MegaCity 1 Based on Unity 2019's Latest ECS Architecture

Development of MMO Game Notes 12 Based on Unity 2019's Latest ECS Architecture MegaCity1 Preparations before commencement: Megacity's Traffic System Summary Update plan Author's remarks ECS Series Catalogue Development of MMO Game Note 0 Based ...

Posted by Enlightened on Wed, 14 Aug 2019 07:55:51 +0200

Unity Shader Gradient Texture Summary

Unity Shader's Essential Reading Notes - Preliminary Chapter - Chapter 7 - Gradual Texture Summary Code Details Summary Gradient texture is mostly used in cartoon style rendering. Gradient texture can control tone gradient to achieve the effect of tone change. The contour formed by this method i ...

Posted by BluePhoenixNC on Mon, 05 Aug 2019 05:18:34 +0200

Simple Implementation of Shadowmap

I haven't realized the shadow myself before, but I understand it conceptually. This time, I write it through Demo. Generally speaking, nothing can be optimized, but for windows, which can be replaced by facets, it seems that they can be optimized to map, which was done by demo at arm's chess house before.   Back to Shadowmap, the main idea i ...

Posted by shadiadiph on Tue, 23 Jul 2019 15:43:45 +0200

Implementation of NPC Intelligent Robot by Behavior Designer

Implementation of NPC Intelligent Robot by Behavior Designer Created by miccall miccall.tech ) Realization of Object Following Camera Vision Motion 1. VR Realizes Robot Navigation In the project, a robot is required to follow the role and fly all the time, just like an elf, always around the protagonist, moving, turning, and movi ...

Posted by johnnyk on Fri, 05 Jul 2019 20:56:34 +0200

NLTK Learning Notes (8): Grammar-a Tool for Word Relations

Grammar Custom Grammar Grammatical uses Developing Grammar Algorithms for Analyzing Grammar recursive descent parser Shift-Reduction Parser Feature-based grammar Attributes and constraints Processing feature structure Inclusion and Unity summary For a language, a sentence has infinite possibilities. The problem is that we c ...

Posted by reliable on Fri, 21 Jun 2019 02:14:30 +0200

Reading and Writing Excel Table in Unity3D

Needless to say, the operation of Excel tables requires the introduction of third-party libraries. First, we need to introduce Excel.dll and ICSharpCode.SharpZipLib.dll, both of which can be found online; then we need to introduce System.Data.dll, which can be found under the Editor Data Mono lib mono folder under the installation path of Unity ...

Posted by megosh on Fri, 14 Jun 2019 23:46:47 +0200