unity easy game of making small balls and eating bricks

Download package, adjust basic settings Create scene Ground: create a plane as ground, double the magnification, and add the material. Wall: create four cube s to add to an empty management, adjust the size of the position (10 units from the origin) (length 20.5, width 0.5) PickUp: create a cube (length, width and height 0.5, Rotation4 ...

Posted by jminscoe on Tue, 05 May 2020 13:15:45 +0200

Unity3d determines whether to arrive at the destination

Because I don't know much about JAVA, I can't understand Golder's java api basically. At the beginning, I wanted to directly use Golder's web api to set up a Geographical fence , and then make a judgment, but the geofence list is always empty when the last request is made. Bad return value.png Geofence has been created, that ...

Posted by InfiniteA on Tue, 14 Apr 2020 20:16:18 +0200

Application of MQTT communication protocol in Unity -- JS implementation

It has been studied in the industrial field for a long time. According to the requirements of digital twin, it is necessary to get through the network, from CLP to IOT to Dass to virtual factory (3D visualization). In order to get through the state of control and anti control, it is necessary to get through the network communication. For Unity ...

Posted by rhyspaterson on Thu, 09 Apr 2020 16:34:19 +0200

C# AOP Learning Notes

1. AOP Concepts Official Interpretation: AOP (Aspect-Oriented Programming) is a technology that dynamically and uniformly adds functionality to a program without modifying its source code through precompilation and run-time dynamic proxies.It is a new methodology and a complement to traditional OOP programming.OOP is concerned with dividing req ...

Posted by Shandrio on Tue, 17 Mar 2020 17:54:29 +0100

Full analysis of Unity ShaderLab framework 3 -- Custom Shader GUI

Full analysis of Unity ShaderLab framework 3 This series mainly summarizes the framework of Unity ShaderLab according to the official documents of Unity and the knowledge collected by individuals, and compares the basis for improving the efficiency of knowledge learning and review. Thank you to the au ...

Posted by embtech on Sun, 01 Mar 2020 13:20:30 +0100

CS231n Assignment2 Q2 experience notes

Batch Normalization Forward Backward Layer Normalization Forward The first small problem is that let's realize the forward propagation of BN layer. For a batch of samples, calculate their mean and variance, then standardize the data, and finally don't forget to add a certain offset. The code is a ...

Posted by whatwhat123 on Sat, 08 Feb 2020 14:08:51 +0100

Unity direct database

Take time today to take a note, and also review the previous things to record the Unity connection database. Before you start, add the DLL you want to reference: If not, you can download it on your own. Enter the text. First of all, in order to connect easily, use XML configuration file for connection information:     &l ...

Posted by dale282 on Wed, 01 Jan 2020 02:42:02 +0100

Wechat applet API device user screenshot event vibrating mobile phone contact

Wechat applet API device user screenshot event This event is triggered when listening to the user's active screen capture event and the user uses the system screen capture key to screen capture wx.onUserCaptureScreen(CALLBACK) <view class="container"> <view> <text>{{str}}</text> </vi ...

Posted by msinternet on Tue, 31 Dec 2019 15:10:21 +0100

Normal texture practice

The following is from the introduction to unity shader Calculate light in tangent space: The light direction and the viewing angle direction are all converted to tangent space for calculation. To calculate light in world space: The normal direction obtained from the normal texture is converted to the world space, and then c ...

Posted by shelluk on Sun, 10 Nov 2019 19:46:03 +0100

Pico fades in and out

On Unity's fade-in and fade-out capabilities for Pico (for beginners like me) Say less nonsense and go straight to the process Create an empty object FadeInOutControl under Pvr_UnitySDK--Head Create two sub-objects under FadeInOutControl: FadeIn and FadeOut Add Sprite Renderer to two sub-objects wi ...

Posted by swasheck on Thu, 10 Oct 2019 01:14:19 +0200