Implementation of Unity pixelation post-processing effect

Realization idea Pixelation is to make many adjacent pixels become one pixel, which will naturally have the effect of pixelation. According to this idea, we can immediately think of a way to divide the screen into several areas. Each area is composed of several adjacent pixels. Each area is a square, and then calculate the convolution of the s ...

Posted by kylebud on Fri, 04 Mar 2022 15:12:27 +0100

Unity Shader from getting started to**

1, Concept Shader is actually a technology specially used to render graphics. Through shader, we can customize the algorithm of graphics card rendering to make the picture achieve the effect we want. Small to every pixel, large to the whole screen Shader s fall into two categories: 1. Vertex Shader (3D graphics are composed of triangular ...

Posted by squariegoes on Sun, 16 Jan 2022 01:15:41 +0100

Unity screen post-processing and principle

Post processing principle and process Post processing is to process the image after rendering, and unity uses C# script It is not displayed after rendering, take one more step, and then display it on the screen after script processing, so as to realize various blur effects, Bloom, stroke and so on General process of post-treatment Obt ...

Posted by brokenshadows on Fri, 14 Jan 2022 13:35:59 +0100

[shader] game special effects - simple energy shield

This article refers to: [1]Unity shader shield effect, author: QQ_ sixteen million nine hundred and eighty-two thousand three hundred and twenty-three [2]UnityShader - energy mask of screen space (simulating the energy mask of watchman Winston), author: Porco_ Have you ever played crash 3? This is the shield in the game Full of sense of tech ...

Posted by smoothrider on Sat, 25 Dec 2021 03:29:35 +0100

Fog effect in Unity

Unity native supports fog effect, which can be set through Window/Rendering/Lighting Settings: Unity supports three modes of fog effect, Linear, Exponential and Exponential Squared. The formula of fog efficiency coefficient corresponding to Linear mode is as follows: f = ...

Posted by the_reverend on Tue, 16 Nov 2021 17:42:08 +0100

Implementation of Unity3D TriPlanar three plane mapping Shader

TriPlanar is a texture mapping technology without uv. There seems to be no standard translation in China. It is temporarily called TriPlanar mapping. So why doesn't the model have uv.. This is very simple. Some may be that the simple modeler forgot to do it, such as you go online and offline. However, the most important use of TriPlanar is rela ...

Posted by Paulus Magnus on Tue, 05 Oct 2021 04:58:15 +0200