[Lua 5.3 source code] table implementation analysis

https://blog.csdn.net/y1196645376/article/details/94348873 1. Characteristics of table In Lua, table is a very important type. Many data structures can be realized by using some features of table, such as map, array, queue, stack, etc.From the perspective of users, table can be used as both array and map. For designers, it is necessary to ens ...

Posted by liamjw on Fri, 28 Jan 2022 15:42:46 +0100

Unity simple lightweight ECS framework LeoECS Chinese document

LeoECS - simple lightweight C# entity component system framework Performance, zero / small memory allocation / footprint, the main goal of this project - independent of any game engine. **Important** It is a "structure based" version, if you search for a "class based" version - check Class based branching! This fr ...

Posted by kittrellbj on Thu, 20 Jan 2022 07:05:46 +0100

☀️ Explosive liver wrote a real-time combat game Demo similar to the Royal war all weekend! More than 20000 word game production process + analysis! [recommended collection and learning]

📢 Blog home page: https://blog.csdn.net/zhangay1998📢 Welcome to praise 👍 Collection ⭐ Leaving a message. 📝 Please correct any errors!📢 This article was originally written by little Y, who knocked the code blankly, and was first launched in CSDN 🙉📢 The future is long, and it is worth our efforts to go to a better life ✨ 📢 ...

Posted by activeradio on Mon, 17 Jan 2022 13:33:35 +0100

Unity C# game development event message dispatcher details

it happened like this But the lovely and loving program, little sister yuan, came to play with me again. Originally a happy chat, it turned into a technical seminar. She said that recently, she knocked the code, entrusted various events, various observer modes, and her hands were numb. She asked me if I had a good way Can I rub it for y ...

Posted by wannalearnit on Fri, 24 Dec 2021 22:14:11 +0100

2021-08-11 independent game development log - development environment, project initialization, etc.

Development environment: Unity engine: April 2019 29f1c1 Development toolset: Visual Studio 2019 Plug in: Visual AssistX Version control:                 Gitee                 TortoiseGit                 SourceTree Create a Gitee library. Use SourceTree to associate local paths. Create the Unity project under the local association pa ...

Posted by ntnwwnet on Fri, 24 Dec 2021 03:57:20 +0100

Implementation of UGUI picture running lamp

Today, we use UGUI to display multiple pictures automatically. The details are as follows 1. Read all pictures from a specific folder 2. Arrange and display all pictures. If it is beyond the range of the screen, scroll circularly 3. Click the picture and pause scrolling. The picture is enlarged and displayed in the middle of the screen. Clic ...

Posted by ShogunWarrior on Fri, 12 Nov 2021 15:39:25 +0100

HW3_ Priest and devil (action split)

Mode and devil (action separate version) 1. Basic operation drill Download Fantasy Skybox FREE and build your own game scene Write a simple summary of the use of game objects The game objects we use are written in resources. Because the downloaded resources are free and have not been studied in depth, the use of game objects is basically in ...

Posted by sfullman on Mon, 18 Oct 2021 19:52:46 +0200

Implementation of Unity3D TriPlanar three plane mapping Shader

TriPlanar is a texture mapping technology without uv. There seems to be no standard translation in China. It is temporarily called TriPlanar mapping. So why doesn't the model have uv.. This is very simple. Some may be that the simple modeler forgot to do it, such as you go online and offline. However, the most important use of TriPlanar is rela ...

Posted by Paulus Magnus on Tue, 05 Oct 2021 04:58:15 +0200