Unity provides the Unity_GlossyEnvironment function to sample cubemap s. This function is implemented as follows:
half3 Unity_GlossyEnvironment (UNITY_ARGS_TEXCUBE(tex), half4 hdr, Unity_GlossyEnvironmentData glossIn)
half perceptualRoughness = glossIn.roughness /* perceptualRoughness */ ;
// TODO: CAUTION: remap f ...
Posted by keyont on Mon, 13 Sep 2021 00:21:25 +0200
I wrote an article about floating words UGUI advanced knowledge  floating word prompt
There are still some disadvantages in the floating word prompt in this article, because one of the key points of UI is screen adaptability, so here we use the new article to write the key points
It can't be achieve ...
Posted by scofansnags on Sat, 27 Jun 2020 06:14:13 +0200
1) How to listen for Auto Save events after Prefab modification in Editor 2) On the advantages of turning on the Optimal option of animation files 3) Is it helpful for performance to split a large terrain into multiple mesh Colliders 4) Camera.SetReplacementShader And Projector display problems 5) FMOD can't switch sound when plugging in and ou ...
Posted by felixtgomezjr on Thu, 18 Jun 2020 09:06:01 +0200
Download package, adjust basic settings
Ground: create a plane as ground, double the magnification, and add the material.
Wall: create four cube s to add to an empty management, adjust the size of the position (10 units from the origin) (length 20.5, width 0.5)
PickUp: create a cube (length, width and height 0.5, Rotation4 ...
Posted by jminscoe on Tue, 05 May 2020 13:15:45 +0200
Because I don't know much about JAVA, I can't understand Golder's java api basically. At the beginning, I wanted to directly use Golder's web api to set up a Geographical fence , and then make a judgment, but the geofence list is always empty when the last request is made.
Bad return value.png
Geofence has been created, that ...
Posted by InfiniteA on Tue, 14 Apr 2020 20:16:18 +0200
It has been studied in the industrial field for a long time. According to the requirements of digital twin, it is necessary to get through the network, from CLP to IOT to Dass to virtual factory (3D visualization). In order to get through the state of control and anti control, it is necessary to get through the network communication. For Unity ...
Posted by rhyspaterson on Thu, 09 Apr 2020 16:34:19 +0200
1. AOP Concepts
Official Interpretation: AOP (Aspect-Oriented Programming) is a technology that dynamically and uniformly adds functionality to a program without modifying its source code through precompilation and run-time dynamic proxies.It is a new methodology and a complement to traditional OOP programming.OOP is concerned with dividing req ...
Posted by Shandrio on Tue, 17 Mar 2020 17:54:29 +0100
Full analysis of Unity ShaderLab framework 3
This series mainly summarizes the framework of Unity ShaderLab according to the official documents of Unity and the knowledge collected by individuals, and compares the basis for improving the efficiency of knowledge learning and review. Thank you to the au ...
Posted by embtech on Sun, 01 Mar 2020 13:20:30 +0100
The first small problem is that let's realize the forward propagation of BN layer. For a batch of samples, calculate their mean and variance, then standardize the data, and finally don't forget to add a certain offset. The code is a ...
Posted by whatwhat123 on Sat, 08 Feb 2020 14:08:51 +0100
Take time today to take a note, and also review the previous things to record the Unity connection database.
Before you start, add the DLL you want to reference:
If not, you can download it on your own.
Enter the text.
First of all, in order to connect easily, use XML configuration file for connection information:
Posted by dale282 on Wed, 01 Jan 2020 02:42:02 +0100